Jeff Minter, genius and precursor, guest at RVGL19

Many of his games in the retrogaming area ...

Jeff Minter, genius and precursor, guest at RVGL19 Many of his games in the retrogaming area and a meeting to get to know him closely   The video game has its genes, its founding fathers. Jeff Minter is certainly among them, indeed perhaps he is the first to have posed the problem of authorship in video games. For this RomeVideoGameLab19 will host it dedicating ample space to it in all three days in the retrogaming area and on Saturday 11 May from 11.30 to 13.00 it will see him protagonist in the Sala Fellini of a long story of his experience. In the retrogaming area there will be a selection of some of the most significant games signed by him. Claiming his creative independence as an artist and moving away from a merely technical conception of development, since the early 1980s, Minter has created a series of videogames with a visionary aesthetic, which reconciled an innovative gameplay with a psychedelic imaginary rich in quotes and pervaded by a strong taste for the absurd. In his constant opposition to the mainstream videogame market - which saw a progressive adaptation of the big productions to the gameplay rules dictated by the first arcade classics, to the detriment of the originality of the new video games - Minter was a sort of forerunner of independent development, which the consent of thousands of fans has been earned over the years. In a path of extraordinary artistic and intellectual coherence, in the nineties and the year 2000 he produced a series of video games in sharp contrast to the fashions and tastes of the general public, choosing to develop his titles on unlucky platforms such as Atari Jaguar and Nuon: this allowed him to remain faithful to his idea of ​​development and to deepen his research in the direction of a more complex psychedelia, both from a visual and a musical point of view. A British native of Reading, Minter strongly characterized the Commodore 64 soft- book and other eighties home computers, with a series of creative masterpieces. Attack of the Mutant Camels, Batalyx, Revenge of the Mutant Camels, Mama Llama outlined a totally new digital imagery that reconciled psychedelic atmospheres with an inimitable sense of humor: science fiction lands populated by camels, llamas, sheep and other ungulate mammals, acid colors and a great speed of action are the cornerstones of a peculiar aspect of gameplay.

   



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